

I agreed it would be better for the measure tool not to auto change the measurement units of the entire scene. When you change measurement units when using the measure tool from the left tool panel, It auto changes the measurements of the entire scene.Įxample which you gave already. Now here is the problem which you are facing. This way I start out with a clean scene.Įxample a one meter cube will export as a one meter cube say to blender if you have set up your measurement units to meters.īefore starting your work, set scene scale and set the your measurement units. I make one 3DC file for each measurement unit. I save a blank 3DC file with these settings to load up whenever I want real world scale. įirst set the scene scale under "Edit Scene Scale to 100. Then it may make more difficult to new user choose 3d coat. If 3d coat not keep rule, it seems break our common sense I feel. When we get measurement tool, they never change real length.
#3D COAT AUTO RETOPO CHAIN HOW TO#
We learn how to represent length with each Unit (cm, meter, km), If measurement tool change 1 unit size as it like, it is wrong tool. if user hope to change real size in 3d world, The user should use "unit scale" (it change one unit length) or "scene scale" (it change world scale as true meaning)Ĭhanging real size, with measurement units, is totally nonsense, and offer more confusion. If I set it as I meter, the tool represent length as "Meter", if I use "Cm" it represent length as "Cm", it should not effect real length in 3d world. Measurement units = it is simply which units (like cm, or meter, or mm, or feet, "Sun" etc), we use to measure size (length) just generate the input value voxels for each 1 units. I do not know why it effect other tool setting. So If user set 100 it means, 3d coat generate 100 voxel in 1 units. Voxel count per unit = how many voxels will appear in each units (1 direction)

So I hope if 3d coat can change brush size,with 1 cm step, or 1 mm step, with mouse, not hope it may change with 1 meter units. Then I know sometime it is not useful, eg for brush size etc, so basically we change default brush size or add special scale, for each tool. So if Apricaiton unit = 1M, it means the aprication use 1meter for all scene Units. I think, those property which user defined should represent,Īprication unit = It replesent, how 1 units represent in the aprication. Or if the voxel per units have different meaning, tell me please. Please correct this old problem as true meaning, So if it not work correctly, I can not confirm, how current scene unit work for each mesh in scene. To see how current scene set, we need to use grid and measurement tool. but it is not usable, I can only get 1 voxels per 1 meter, untill add is joke I feel. Though I can avoid this issue, to set voxels per units as 1. per units means, I may see voxels in each units, right? why it change grid units, or it cahnge measurement tools? So I suppose, the voxel count per units, seems auto change measurement or grid units?īut it should not change it. Then I set it as meter (but it is not matter I suppose,) anyway I suppose (almost believe) 3d grid should be 1 meter.īut 3d coat tell me, current grid size = 1000 meter in 3d coat scene world. measurement tool offer units for measurement Finally I hope to confirm 3d grid and scene scale work correctly, then use measurement tool. Without 3d coat auto change unit, I suppose I only add one grid, with 1 subd, so it generate 4 grid plane. and UnitsĢ, next I set 3d grid as custom. Then 3d coat offer menu, to set Voxels per units. I hope to set unit as 1 meter, in all 3d coat scene. so to sculpt 1meter mesh, I may need voxel per "I meter", at least 1000 volexl. I really do not know, how each value actually linked.To be frankly said, it somehow broken each other, with the word meaning,Ĭould someone teach me, what I do wrong, with foolow my steps, if you can, (I really hope to know why it not work) So I often test scene scale, or voxel per units, with measurement tool, and 3d grid,
